REALMS OF CTHULHU: MANSIONS OF MADNESS

GAME NIGHT 4
The Investigators didn’t know what was wrong with Simmons, but they knew his mind was about gone and he was acting very strange indeed. So they gave him a strong sedative and decided to lock him and young Henry in the pharmacy closet while they dealt with whatever was outside. From where they were in the upstairs main hall they could hear the glass shattering and screams of the patients on the floor below being yanked out of their rooms and to their deaths. While in the pharmacy young Henry for some unknown reason decided it would be a good idea to give Simmons a nice big dose of adrenaline and wake him up! (Yeah I know it seemed like a dumb idea to us as well, but we chalked it up to the player being a 10 year old.) Simmons woke in a fit of rage as “He Who Waits” started flooding his mind with visions of killing the others! Mandy who was standing near the door heard a commotion inside the pharmacy so she yanked the door open. Just as she did she saw Simmons take a swipe at the boy with the hunting knife he carried. Henry ducked away just in time. Then Simmons shoved Henry towards Mandy (hoping to throw her off balance) and then charged her! She fired two warning shots (not wanting to kill him) Henry however had other plans as he came up from the floor with his survival knife and stabbed Simmons in the gut…. Nearly killing him. It was at that point that Mandy revealed the she and Simmons were “Undercover Feds” and had been sent here to check into what Dr. Brewer was up to. While this was going on Harvey discovered that the monster had surrounded the house and was even bursting through the floor and walls on the first floor! One of the tentacles ripped through the floorboards on the second floor hallway where the investigators were. Shots were fired and they quickly found that bullets did less than nothing to this creature! Harvey had a small Elder Sign necklace that had been found on Ebenezer’s body and as one of the tentacles attacked him…. It stopped and withdrew in mid-swing. He was then aware that the Elder Sign seemed to repel this thing. Dr.Lee now seeing the monster for the first time suffered a heart attack. He survived but only just. The house was now shaking from all the structural damage. The head of the beast ripped through the first floor. Mandy made a fire bomb and tossed it from the upstairs balcony at the creature. There was a fantastic explosion and unlike bullets… fire did a great deal of damage to the creature…. It also did a great deal of damage to the house… which was now on fire as well. The creature shrieked an unearthly howl and pulled back out of the now burning house. In the middle of all this Dr. Lee had drugged both Simmons and the boy so they could cause no more harm…. However now they had to get everyone out of here while they had the chance. They raced towards the stairwell in the back of the house hoping to make it down and out before the fire got to them. Mandy had to drag Simmons and Henry down the stairs resulting in Henry’s broken leg and Simmons broken arm. They did make their way out of the house and to the old fuel pump shed, using the Elder Sign to hold the creature at bay. Once inside they knew it was only a matter of time now before the thing got to them. Harvey devised a plan… one that would help everyone else escape. He would rig all the gas barrels to not only blow, but to ignite the main line to the house! He asked Mandy to take the Elder Sign and get the others as far away as she and Dr. Lee could. They said a short goodbye and then the end came… They were about 30 yards away when the creature realized that the Elder Sign was no longer protecting the old man. The giant beast swarmed the shed…. And then the night lit up! The fuel shed and house exploded in a massive fireball that incinerated everything close to it! The fireball could be seen from the mainland and the Coastguard was dispatched. They arrived at the island just before dawn and collected the survivors. After reports had been filed (leaving out the part about a giant tentacle monster from another world)

Mandy Thompson was fired and became an occult investigator.
Darrell Simmons spent a year in an asylum.
Harvey Walters was dead.
Henry Walters spent 5 years in prison for the attempted murder of a federal agent.
Dr. Vincent Lee retired due to a weakened heart.
All in all that’s a happy ending for a Cthulhu Game!
THE END…….. FOR NOW

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GAME NIGHT 3

The investigators headed for the north beach of the island. They decided to check out Mr. Shelly’s camp before heading to the lighthouse. When they arrived it was clear that they were far too late. The camp had been ransacked. There were signs of a struggle and some tracks where someone had drug something away from the camp. Other than a gun and box of bullets nothing else was found that was very helpful to the investigators. They then headed for the lighthouse and decided to check the tracks later. The lighthouse had not seen use in many years and was in disrepair. The ground floor was all but an empty room with a small set of stairs leading up to a trapdoor for the second floor. Mr. Simmons and young Henry had to beat on the door with a hammer to get it unstuck. Then they opened it! The creature that had come through the portal had made its way here to hide. And filled the second floor with bulbous egg sacks. The very site of this thing from beyond ripped the sanity from Mr. Simmons! (Leaving him at 0 sanity) the boy kept his wits as they both dove off the stairs to avoid being grabbed by a tentacle that whipped out at them! The short of it is…. They ended up setting the lighthouse on fire and making a run for it. On their way back they were attacked in the woods by Charles Johnson the missing nurse. He was clearly crazed and bent on only murder. Mr. Simmons was the one that brought him low and broke his neck…. But not before the psychopath managed to wound Mandy with his axe! They decided to take his body back to the house and along the way found the altar where Charles had been ritualistically murdering people for his new god. Once back in the relative safety of the walls of the sanatorium the investigators sat down for a much needed rest and some food. As Blanche was returning from the kitchen with a cake…. The window behind her smashed open and a slimy tentacle shot in and wrapped around her neck… it then yanked her through the window into the darkness beyond! The investigators are now doing their best to barricade themselves in the middle of the house. They do not yet realize that their darkest hour will be just before dawn!

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GAME NIGHT 2

The next morning more bad news was on the way. The team spent a good deal of time rounding up the patients and getting them medicated and back in their rooms. Then after reading through Dr. Brewer’s journal they found that he had been using a Mythos book. Harvey found the book and read through it. This simple action cost him some sanity but he gained the knowledge of how to create the Elder Sign! Dr. Lee and the boy went down to the boat house and found that the small boat had been sunk and Old’ Ebenezer had been hacked to bits!
Seeing as they would not be leaving the island anytime soon everyone began to search for clues. As bad as things seemed, once they started putting the pieces together it was looking a lot worse. Seems that a patient “Mr. Hawkins” who was …. Well… bat-shit crazy had used his own blood to draw a Gate on the wall of his room….. Something had come through from the other side! All they know for sure is that whatever it was, it was known as “He Who Waits”.
They believe that whatever came through to our world headed for the lighthouse on the north end of the island. So the current plan is to wait for dawn and head that way…. Maybe even find the missing nurse along the way.

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GAME NIGHT 1
The Year is 1927. Dr. Aldous Brewer is a brilliant medical doctor in the field of human psychology. He runs a private sanatorium on a small island off the coast of New England. His methods have come into question as of late. He however believes that he has made a breakthrough in psychotherapy. As we open up this story Dr. Brewer has invited fellow colleagues Harvey Walters and Vincent Lee to come to the island for a few days and see the results for themselves. He also invited a journalist team from “The Journal of the American Psychological Society” to join them. (Hoping they will debunk the allegations that he has lost his mind.) The party included Henry Walters (Harvey’s grandson) as well. They all met up at the docks with the ferryman Ebenezer who would be taking them out to the island by way of a small motorboat. During the almost two hour ride out to the island Ebenezer was very talkative, telling wild tales of faraway lands and his days as a sailor in his youth. Most of these stories were dismissed as flights of fancy. When they arrived at the one small dock on the island, Ebenezer pointed the guest up the jagged stairs toward the warm lights of the sanatorium while he stayed behind to take care of the boat. It didn’t take long for the group to reach the top of the stairs and then the front door of the sanatorium. It did however take awhile for them to realize something was amiss. As they stood there knocking at the door a man who was clearly a patient came charging around the corner and tried to attack Mandy. The men in the group quickly subdued him just as a little old lady with frazzled hair opened the front door. She introduced herself as Blanche and began scolding the man they had subdued. As it turned out his name was Leonard Hawkins and he had a tendency to become violent towards women. She drug him up by his color and proceeded to take him back to his room. Blanche pointed the guest towards the library and told them they were welcome to wait there while she took Mr. Hawkins back to his room and finished dinner. She did however ask them to not enter the living room as she had a mess in there to clean up. The two journalists of course slipped away into the living room at the first chance they got. While the others were in the library looking over the well stocked collection and Vincent Lee got slapped by a pretty young thing sitting on the couch reading. He determined that she was one of the “Coo Coo’s”. In the living room Mandy and Darrell made a grisly discovery. One of the nurses lay face down in a pool of blood. When they rolled her over she had a small pair of scissors upturning from her eye. The two decided to keep this quiet until they knew more about what was going on. Blanche was pretty forward about being a “patient” here. She however raised the rest of the parties’ suspicions that things were amuck when every time someone asked about members of the staff, including Dr. Brewer, she would only respond with… “They’re taking a nap.” The entire group began to explore the house while young Henry stayed down in the kitchen eating and keeping Blanche busy talking. It didn’t take long for them to find the remains of Dr. Brewer… He had been staked out on the floor of his office. His arms and legs had been hacked off and he had been disemboweled in ritualistic manner. A quick search of his office revealed his journal, a hand gun and the records of all the patients. The entire group decided on “Safety in numbers” and held up in Dr. Brewer’s bedroom for the night. There was little sleep to be had as Dr. Walters poured over the journal and Dr. Lee went through the medical records. Oh and there was also the screams of agony and chanting floating on the breeze from somewhere on the north end of the island.

TO BE CONTINUED……

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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